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BobbyBurt
No more bananas. This ape only wants powerade.

Aaron Burt @BobbyBurt

Age 23, Male

Game/Graphic Design

Close enough to Toronto

Joined on 3/20/19

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Comments

Big congratulations on the game's release!
It's very interesting to read about the various issues you encountered, and all the time and effort you poured into the game, and it definitely paid off.

“In the future I’d like to learn more about how to do that, maybe by not relying on a system included with the engine.”
I think this might eventually be like shooting yourself in the foot, a better approach might be to adapt the tools in the engine to your scenario rather than trying to write around them and implementing something similar from scratch.
I've worked on a few platformer games in Unity in the past, and fine-tuning jumping is one of the trickiest parts; because if jumping doesn't feel right in a platformer game, then the game sucks. But the jumping in your game felt great, I never felt like it didn't register the input, or that the gravity was too low etc. Pressing jump longer even makes you jump higher, which really helps you to feel in control. And since you're always running, you don't have to deal with problems stemming from acceleration, friction or inertia.
I found that downward raycasts (or boxcasts) for ground detection are slightly more reliable than trigger colliders – especially on uneven ground, and there are other simple tricks you can use to prevent issues and make the controls feel better, like a slight time tolerance for pressing jump early/late, movement damping, fall multipliers, etc.
https://youtu.be/vFsJIrm2btU?list=LL3VI3e06WgfQo0deiK1kI8g

Anyway, it was a pleasure, and if you need a playtester for any of your future projects, let me know. Good luck! :)

Hmm, okay. I wasn't sure how feasible writing my own physics code was anyway. Thanks for the advice!

>City Escape
>Death Chamber
is this a Sonic Adventure 2 Reference or is is purely a coincidence?

Not a coincidence. A friend and I used to quote those cheesy Knuckles raps all the time, so that's where DC came from. Each time I made a game, the name was supposed to be temporary, but I'm so bad at coming up with names that I just stuck with it.

@mayorDump cute!

I really appreciate this post mortem, thank you for your perspective and what you had to deal with, plus learn from! Thank you so much for helping inspire me to kick my own butt to work more on my projects too!

Hey, I just remembered I never thanked you for adding a quick restart after my review. So, thank you for that! As penance for my delay, here's my best run in level 1 (...in July):
https://www.youtube.com/watch?v=3IPJ24Dw09s